A well placed obstacle not only breaks up your battlefield but challenges your opponent that much more. It may not seem like a big deal, but it goes a long way in the heat of battle. Most key to gameplay is the new line of sight feature, which allows you to use the buildings and forts that you build to break a unit's line of vision. Yes, Company of Heroes 2 looks, sounds and plays mostly like the original, but that doesn't mean that there are no innovations here. ".that doesn't mean that there are no innovations here." That being said, Company of Heroes remains of the most stellar RTS experiences to date, and Company of Heroes 2 delivers more of that same experience -expansion or sequel. As an expansion, it would be an instant recommend, but as a full-priced, stand alone game - it's a bit harder to recommend, especially to those who are still playing the original feverishly. While the sequel does a lot well, and manages to reproduce everything that made the original so addicting, it really doesn't add anything to the franchise. Such is the case for Sega's Company of Heroes 2. Those same fans will expect more and more from your next game, and when you don't deliver, you're sure to hear about it. Do well and you're sure to attract a legion of die-hard fans, but beware. Much like fame, success is a double-edged sword. That being said, you're going to find a lot to love here, especially if you're a fan of the genre at all. It's also incredibly similar to the previous game. The score is incredible and the graphics are (mostly) well done. Interestingly enough, the cut scenes in the campaign look almost terrible by comparison.Ĭompany of Heroes 2 is extremely well done and adds some great features and amazing pacing to the franchise, but is it enough for a full-fledged sequel?Ĭompany of Heroes 2 features the same addicting and drama-filled gameplay of the original that hooked many gamers, but with some interesting new ideas. From the normal birds-eye-view look, the game is astonishingly detailed and the action flows well.
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